When Max Payne 2 is doing it’s thing it’s an amazing "ballet of death" to quote the box. Though the game seemed rather darn stingy with health packs in my run through it. This is done by dolling out Aspirin health packs at the right pace for your performance. Instead the game self adjusts difficulty for you. There is no choice of difficulty level when starting out. For players new to the series this is bad, add in that there is now no tutorial mode and things just got hairy for newbies. The enemies may not be much smarter, but they’re packing bigger guns. The game is noticeably tougher than the first one. Managing the save/load keys is the key to your success in Max Payne 2. The F5/F9 keys will become your best friends. Thankfully reload times are pretty quick, and saving is even quicker. What will drive you crazy is the load screen you see before the main menu even appears! Halo on the PC loaded it’s menu faster! And it displays a 3D model of the ring world in the background. Just as long, if not longer than the first game. One thing that can’t be sacrificed however is the load times. Players with older PCs should see good performance as well, assuming you’re willing to sacrifice a wee bit of eye candy. With all effects turned on high I was able to achieve very slick results. and it runs pretty much as just as smooth as the first one did. Given that this is a PC game and everyone always asks me: "how does it run?" Let me start by saying: Better than Halo does! The game sports updated graphics, new bullet time special effects, Havok physics, and pixel shaders. why not just end the pain? But the last line really makes you feel that he’s going to be ok. Throughout the whole game I kept wondering why he kept going. The nicest thing I can say about the story is that the ending made me feel like Max was going to be all right. They seemed to be really digging for anyone left for Max to kill. In Max Payne 2 he seems to be just drifting from shoot out to shoot out. Getting from point A to B was worth the blood and the bullets just to see Max get his revenge. The first time we met Max he was a man with a cause and a sense of clear direction. A wrapping up of the proverbial loose ends. I wasn’t expecting the same level of intensity as the first game, but to me Max Payne 2 felt more like the epilogue to the first than a brand new tale. Given that no one really does the "morning after" story that follows up a major action film. "Sometimes a good game can be bad."įirst things first, I must admit that I wasn’t sure Max Payne 2 was a good idea. Bet this is the first time you’ll read this. Polished in ways that other big name titles only wished they were, but polish is not enough. Is a beautiful woman with a gun enough to keep players going as well? Not really. This time instead of a dead wife and baby to keep Max and players motivated to get to the end, Max just has his mixed feeling for Mona Sax. In it I killed my wife for my lover." Max Payne is back, and he’s still a jumble of metaphorical lamentations. Developer: Remedy | Publisher: Rockstar GamesĪ quick recap for people who missed the first Max Payne: "It’s a third person shooter that plays like a first person shooter that’s heavily inspired by Hong Kong action films of the John Woo variety, but uses kicky cool slow mo like The Matrix!" Got it? Good.
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